Devlog
Notes from the kitchen: how the games get made, what worked, what didn't, and the occasional detour into bread.
Announcing Baker Engine
An open-source web game engine built out of our own games: what's in it, how Churn uses it, why Spellbox keeps its own engine, and the new devlog this post runs on.
Churn's chess pieces are built in code
No model files: FIDE proportions, lathes and lofts, one animation shader, and 36 piece variants drawn in 13 draw calls.
Recording real gameplay in headless Chrome
Every clip on this site was recorded by a script: Chrome's screencast, true frame timing, scripted key presses, and the out-of-order frame bug we found.