Devlog
Notes from the kitchen: how the games get made, what worked, what didn't, and the occasional detour into bread.
Announcing Baker Engine
An open-source web game engine built out of our own games: what's in it, how Churn uses it, why Spellbox keeps its own engine, and the new devlog this post runs on.
49 spells from 14 runes
Spellbox has no spell list, just two rows of seven runes. The whole grid, mana as simple addition, status effects, and why the magic system is one table.
Recording real gameplay in headless Chrome
Every clip on this site was recorded by a script: Chrome's screencast, true frame timing, scripted key presses, and the out-of-order frame bug we found.